Enrique G.G.

What's good? I'm Enrique, a 2/3D artist and animator. Come May 2026, I'll have completed my CUNY BA at The City College of New York. Not only will I have my custom degree under my belt, I'll have 3 years worth of game dev experience thanks to the triple A-esque, Studio ASPEN.I'm seeking to give players thought provoking experiences through choice via their actions in games. All while gawking at the eye candy that is the art and animation that accompanies it!


Kleptomancy, Take control of a small gnome-like wizard, with your abilities you terrorize the local supermarket! Yoink as many items as you can and skedaddle before the guard gets ya! Made in Unity by a team of 5. Characters, items, and animations were done with Blender, Maya, and Aseprite.

Birds of Impalatism, Armed with ghost goggles and a CD launcher, not only will you free the souls of those which wander
the mall; bring an end to the unsolved mystery. Birds of Impalatism is a 3D anti-movement shooter where you fire
your weapon via moving. I modeled, textured, and animated everything below using Blender.

Project: Dreamscape, a third-person 3D hack and slash rougelite currently in development with a plan to release on Steam in 2025. The development team consists of over 100 students at the EGD Collective's Studio Aspen. My contribution's were made with Blender, Maya, and Adobe Substance Painter.

Charon's Corner, Hey friend, let's go bowling. The ferryman of death has his mitts on your skull and he's sending you down memory lane. Make piece with your past while navigating treacherous trials catered to your past life! I modeled the player skull, hub bowling alley, and Charon himself among other assets. Animating them all for the demo's ending cutscene.

Gameplay